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How to Use Games to Create Microlearning Moments with Lasting Impact

Blog Post

By Sharon Boller

How to Use Games to Create Microlearning Moments with Lasting Impact

Fashion - Social group
How to Use Games to Create Microlearning Moments with Lasting Impact

Blog Post

By Sharon Boller
Fashion - Social group

How to Use Games to Create Microlearning Moments with Lasting Impact

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Not everyone loves playing games.

When I ask non-gamers what they don’t like about games, the response I get most often is, “I just don’t see the point. Games are a waste of time.”

We’ll take a deeper look at gamification in this post and learn ways to harness the power of gamification in the workplace. See how games have the ability to engage and educate employees without feeling like work.

I grew up playing lots of games. My siblings and I played (and fought over) Aggravation, Clue, Monopoly, Canasta, Tripoli, Old Maid, Spoons, and Euchre. Outdoors, we played hide-and-seek, croquet, sardines, and Marco Polo. My passion for games stems from great memories of how much fun I had playing them as a kid.

But not everyone loves playing games. When I ask non-gamers what they don’t like about games, the response I get most often is, “I just don’t see the point. Games are a waste of time.” This is unfortunate because games have the power to create a shared “ah-ha” for learners in a way that other tactics cannot, which means gamification in the workplace is a powerful tool because games teach without the preach.

Recommended event from HRDQ-U

Want to learn more? Watch a webinar or join a workshop on this topic.
Play to Learn: Learning Games and Gamification that Get Results

See how learning games and gamification can engage learners! Create an effective strategy for game design to connect business goals to learning.

Introducing a New Game

Last week, I asked a group of teammates in the office to play a game I recently learned called Kunja. Kunja is an energizer game played by the older kids and teens of Boys & Girls Clubs. You can see from the video that I enjoyed this game way more than my teammates. (I’m the one in red.) It involves chanting different phrases (Kun-ja, Bunny-Bunny, and Tokey-Tokey) in a specified order, depending on who is doing what. It gets silly fast.

My teammates humored me, but they were definitely not fans. They – without saying it in so many words – were in the “this is a waste of time” camp or the “this game is silly” camp.

Teachable Microlearning Moments

With a small amount of advanced thinking, I could have flipped this game into an ah-ha experience. I could have used those very attitudes (this is silly; this is a waste of time) to my advantage from a learning standpoint. Here’s the reflection I could have done to convert this from a simple distraction into a powerful ah-ha and microlearning moment:

  • “How many of you secretly worried about looking silly in front of your teammates?” Wait for responses and then point out, “Fear holds us back from lots of things. It might have held you back from simply letting go and having fun with others here. Other times, it might hold you back from speaking up, sharing an idea, or doing something new that scares you.”
  • “How many of you felt silly – or thought this was a time waster that kept you from work?” Wait for responses and point out, “Laughter and shared silliness can build relationships. Strong relationships make for better teamwork. Better teamwork means better work product. Taking a break and cultivating laughter is often one of the most productive things you can do.”
  • “How many of you felt downright uncomfortable?” Wait for responses and make the point, “The more we put ourselves in uncomfortable situations, the more confidence we gain that we can survive and thrive while being uncomfortable. You don’t grow when you are comfortable; you grow by deliberately making yourself UNcomfortable.”

 

Set up correctly, a game like this flips from a “time waster” to a powerful microlearning experience (for those who love the phrase). It takes five minutes to play. A good post-game reflection takes another 2-3 minutes, and the overall impact and retention of the learning points can be long-lasting.

Create Your Own Game

Don’t need a game of risk-taking? Then take the concepts from this game and alter the content to turn it into a learning game about something else. By swapping the chants in this game with ones such as “deadlines, emails, IMs” and shifting the game element from one of competition to cooperation, I could turn this into a great microlearning lesson on multi-tasking and its negative impact on productivity. The options available for gamification in the workplace are limitless, and the rewards are great.

You get my point here. Games can function as frames, with you inputting content to reflect your learning needs. Simple games. Powerful results. Minimal time required.

Author
Sharon Boller
Sharon Boller

Sharon Boller is President and CEO of Bottom-Line Performance (BLP), a learning solutions firm she founded in 1995. Sharon has grown BLP from a single-woman sole proprietorship to a $4 million company with 33 team members. Under her direction, BLP created the Knowledge Guru learning game platform, which has received numerous industry awards, including a Brandon Hall ‘Gold’ Award for best innovation in gaming and technology. Sharon is a frequent speaker at industry conferences and co-teaches learning game design workshops with Karl Kapp for ATD and eLearning Guild events.

Sharon and Karl’s book, Play to Learn: Everything You Need to Know About Designing Effective Learning Games, was published in Spring 2017 by ATD Press. Sharon earned an MS in instructional systems technology from Indiana University.

Recommended Training from HRDQ-U
Play to Learn: Learning Games and Gamification that Get Results

See how learning games and gamification can engage learners! Create an effective strategy for game design to connect business goals to learning.

Recommended training from HRDQstore

Check out our top-selling training materials on this topic.

Jungle Escape

Try implementing gamification in the workplace with Jungle Escape! This game challenges teams to work together and use group-processing skills like team planning, problem-solving, and decision-making to build a makeshift helicopter with limited resources.

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